
THE EFFECT DEVICES
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Cut section (EQ)
The sliders in the Cut section are tone controls, allowing you to cut or boost the level
by up to 18dB in the low, mid and high frequency areas. The Cut section is activated
with the Cut button above the sliders.
Move the slider from the middle upwards to boost the level, and from the middle
downwards to cut the level of the corresponding frequency area.
Body section
The Body section is just what it says - it places the sound in a resonant “body”. De-
pending on the settings, the result can be similar to a speaker cabinet simulator, an
auto-wah effect, or effects with no real-world counterpart. The section is based on 5
basic body types, which simulate how a sound is affected by different physical enclo-
sures. The size and resonance of the Body types can be changed, and the section
also features an envelope follower.
The Body parameters are as follows:
Feedback This effect combines distortion in a feedback loop which can produce
many interesting and sometimes unpredictable results. Feedback is
basically when a sound source is fed back to itself. An open micro-
phone picking up sound from a nearby loudspeaker that is also being
used to amplify sound from the microphone will produce a feedback
loop with the associated typical howling. For this effect the Damage
Control knob controls the gain of the feedback loop.
- The P1 knob controls Size, which could be described as the
“length” (i.e. the distance between the microphone and the loud-
speaker in the above example) of the feedback loop.
- The P2 knob controls Frequency, which for this effect determines
which overtones will “howl”.
Modulate Modulate first multiplies the signal with a filtered and compressed
version of itself, and then adds distortion. This can produce resonant,
ringing distortion effects.
- The P1 knob controls Ring, which is the resonance of the filter. Turn
clockwise for more pronounced ringing effects.
- The P2 knob controls Frequency, which is the filter frequency. Turn
clockwise to raise the filter frequency which generally produces a
sharper, more piercing effect.
Warp Warp distorts and multiplies the incoming signal with itself.
- The P1 knob controls Sharpness. Lower values will produce a soft,
compressed distortion, while higher values produces more harmonics
and a sharper sound.
- An effect of multiplying a signal with itself is that the fundamental
pitch is removed from the signal, leaving overtones only. The P2 knob
controls Bias - raise this to reintroduce the fundamental pitch in the
sound.
Digital Lo-fi anyone? This reduces the bit resolution and sample rate for raw
and dirty sounds or for emulating vintage digital gear.
- The P1 knob controls (bit) Resolution. If the knob is turned fully to
the right there is no bit reduction, fully the left the resolution is 1-bit.
- The P2 knob controls the sample rate. If the knob is turned fully to
the right the sample rate is not reduced; turning it to the left gradually
reduces the sample rate.
Scream Similar to Fuzz, but with a bandpass filter with high resonance and
gain settings placed before the distortion stage.
- The P1 knob controls the basic tone of the effect. Turn clockwise for
a brighter sound.
- The P2 knob controls the filter frequency. The high resonance set-
ting of the filter makes it suitable for wah-wah effects.
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Type
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Description
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Parameter
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Description
Body button This switches the Body section on or off.
Body Type knob This is used to select one of the five available Body types (A-E).
Body Reso knob This simulates the resonance of the selected Body. Turning the
knob clockwise gives a more resonant effect.
Body Scale The Body Scale parameter could be said to control the “size”
of the Body. Note that this is “inverted” - turning the knob
clockwise reduces the emulated size.
Auto knob Determines the amount of envelope follower effect on the
Scale parameter - see below.
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