Propellerhead Reason - 4.0 Manual de operaciones Pagina 183

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REDRUM
181
D If the Vel knob is set to zero (middle position), the sound will play at a
constant volume, regardless of the velocity.
When Vel is set to zero, the LED above the knob goes dark.
Length and the Decay/Gate switch
The Length knob determines the length of the drum sound, but the result depends on
the setting of the Decay/Gate switch:
D In Decay mode (switch down), the sound will decay (gradually fade out)
after being triggered. The decay time is determined by the Length set-
ting.
In this mode, it doesn’t matter for how long a drum note is held (if played back from
the main sequencer or via MIDI) - the sound will play the same length for short
notes as for long notes. This is the traditional “drum machine” mode.
D In Gate mode (switch up), the sound will play for the set Length, and then
be cut off.
Furthermore, if a sound set to Gate mode is played from the main sequencer, from
a CV/Gate device or via MIDI, the sound will be cut off when the note ends or after
the set Length, depending on which comes first. Or in other words, the sound
plays for as long as you hold the note, but the Length setting serves as the maxi-
mum length for the sound.
There are several uses for the Gate mode:
• For “gated” drum sounds, when the tail of the sound is abruptly cut off as an ef-
fect.
• For when you want to use very short sounds, and don’t want them to “lose
power” by being faded out.
• For when you play the Redrum from the sequencer or via MIDI, with sounds for
which the length is important (e.g. when using the Redrum as a sound effects
module).
! Audio samples sometimes contain a “loop”, which is set by editing the
audio in a sample editor. This loop repeats a part of the sample to pro-
duce sustain as long as you hold down a note. Drum samples usually
don’t contain loops, but who is to say that Redrum should only play drum
samples?
Note that if a sample contains a loop, and Length is set to maximum, the
sound will have infinite sustain, in other words it will never become si-
lent, even if you stop playback. Decreasing the Length setting solves this
problem.
Pitch
Sets the pitch of the sound. The range is +/- 1 octave.
D When the pitch is set to any other value than 0, the LED above the knob
lights up to indicate that the sample isn’t played back at its original pitch.
Pitch Bend
By setting the Bend knob to a positive or negative value, you specify the start pitch of
the sound (relative to the Pitch setting). The pitch of the sound will then be bent to the
main Pitch value. Thus, selecting a positive Bend value will cause the pitch to start
higher and bend down to the original Pitch, and vice versa.
D The Rate knob determines the bend time - the higher the value, the
slower the bend.
D The Vel knob determines how the Bend amount should be affected by
velocity.
With a positive Vel value, higher velocity results in wider pitch bends.
D The Bend and Vel knobs have LEDs that light up when the functions are
activated (i.e. when a value other than zero is selected).
! Pitch bend is available for drum sound channels 6 and 7 only.
Tone
The Tone knob determines the brightness of the drum sound. Raising this parameter
results in a brighter sound. The Vel knob determines whether the sound should be-
come brighter (positive Vel value) or darker (negative Vel value) with higher velocity.
D The Tone and Vel knobs have LEDs that light up when the functions are
activated (i.e. when a value other than zero is selected).
! The Tone controls are available for drum sound channels 1, 2 and 10
only.
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