
SUBTRACTOR SYNTHESIZER
188
Oscillator Keyboard Tracking
Oscillator 1 has a button named “Kbd. Track”. If this is switched off, the oscillator
pitch will remain constant, regardless of any incoming note pitch messages, although
the oscillator still reacts to note on/off messages. This can be useful for certain appli-
cations:
D When Frequency Modulation (FM - see page 190) or Ring Modulation
(see page 190) is used.
This produces enharmonic sounds with very varying timbre across the keyboard.
D For special effects and non-pitched sounds (like drums or percussion)
that should sound the same across the keyboard.
Using Oscillator 2
You activate Osc 2 by clicking the button next to the text “Osc 2“. Setting oscillator
frequency and keyboard tracking is identical to Oscillator 1.
Adding a second oscillator enables many new modulation possibilities which can pro-
duce richer timbres. A basic example is to slightly detune (+/– a few cents) one of the
oscillators. This slight frequency offset causes the oscillators to “beat” against each
other, producing a wider and richer sound. Also, by combining two different wave-
forms, and adding frequency or ring modulation, many new timbres can be created.
Oscillator Mix
The Osc Mix knob determines the output balance between Osc 1 and Osc 2. To be
able to clearly hear both oscillators, the “Osc Mix” knob should be set somewhere
around the center position. If you turn the Mix knob fully to the left, only Osc 1 will be
heard, and vice versa. [Command]/[Ctrl]-clicking the knob sets the Mix parameter to
center position.
Oscillator 2 Waveform
The waveform alternatives for Oscillator 2 are identical to those of Oscillator 1.
However, the Noise Generator provides a third sound generating source (in addition
to the two oscillators) in Subtractor, and could be regarded as an “extra” waveform for
Oscillator 2, as it is internally routed to the Oscillator 2 output. See below for a de-
scription of the Noise Generator.
Noise Generator
The Noise Generator could be viewed as an oscillator that produces noise instead of
a pitched waveform. Noise can be used to produce a variety of sounds, the classic ex-
ample being “wind” or “rolling wave” sounds, where noise is passed through a filter
while modulating the filter frequency. Other common applications include non-pitched
sounds like drums and percussion, or simulating breath noises for wind instruments.
To use the Noise Generator, select an Init Patch and proceed as follows:
1. Turn Osc 2 off.
2. Click the button (in the Noise Generator section) to activate the Noise Gener-
ator.
If you play a few notes on your MIDI instrument you should now hear Osc1 mixed
with the sound of the Noise Generator.
3. Turn the Mix knob fully to the right, and play a few more notes.
Now just the Noise Generator will be heard.
D Thus, the output of the Noise Generator is internally routed to Osc 2.
If you switch Osc 2 on, the noise will be mixed with the Osc 2 waveform.
There are three Noise Generator parameters. These are as follows:
|
Parameter
|
Description
Noise Decay This controls how long it takes for the noise to fade out when you
play a note. Note that this is independent from the Amp Envelope
Decay parameter (see page 194), allowing you to mix a short
“burst” of noise at the very beginning of a sound, i.e. a pitched
sound that uses oscillators together with noise.
Noise Color This parameter allows you to vary the character of the noise. If the
knob is turned fully clockwise, pure or “white” noise (where all fre-
quencies are represented with equal energy) is generated. Turning
the knob anti-clockwise produces a gradually less bright sounding
noise. Fully anti-clockwise the noise produced is an earthquake-
like low frequency rumble.
Level Controls the level of the Noise Generator.
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