Propellerhead Reason - 4.0 Manual de operaciones Pagina 314

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RPG-8 ARPEGGIATOR
312
D If you click on a step button it goes dark. This means that this step will in-
sert a rest in the arpeggio pattern.
Note that no arpeggio notes are “skipped”. Inserting a rest means that the step will
be silent and the next active step will play the next note in the arpeggio pattern.
D The “Steps -/+” buttons can be used to set the number of steps in the
Pattern editor.
E.g. if you press the “Steps minus” button four times the last four step buttons will
go dark and the Pattern editor cycle will start over after step 12.
Pattern functions
When the Pattern editor is activated, you will find some specific pattern functions on
the Edit menu (and on the device context menu). These are as follows:
Automating the Pattern editor
To automate the RPG-8 step buttons a little planning is necessary.
D In the sequencer, each automation point represents all the possible com-
binations of each of the 16 step buttons on/off status, so the numbers
become slightly bewildering (there are 65535 possible variations).
This makes it difficult to control the automation by drawing events in the se-
quencer as each position represents a different combination of all the button’s on/
off status.
D You can of course automate the buttons manually while recording but
this is not always a solution as you may wish to change the on/off status
of several buttons simultaneously.
The solution to both these issues is to record “snapshots” of the Pattern editor:
1. Set up the buttons as you want them from the start of the song, e.g. all but-
tons “on”.
This will be your “static value” which is active from the start.
2. Right-click the buttons and select “Edit Automation” from the context menu.
A Pattern automation lane is created and the Pattern buttons will have a green
rectangle around them to indicate that they are automated.
3. Still in stop mode, set up the buttons (except one - see below) to create a
new pattern you would like to change to.
Note that the Automation override indicator on the transport will light up, but this is
as it should be.
To record the button’s status, you need to press at least one button after entering
record mode. Thus, you need to save one “last” button to press during record to auto-
mate the Pattern editor to an exact combination of the 16 button’s on/off status.
4. Place the position cursor just before where you want the automation change
to take place.
5. Enter record mode (you can use Precount if you like) and press the “last”
step button where you want the automation to happen. Continue recording
for as long as you wish the pattern to play, then click stop.
A clip has been added on the Pattern automation lane.
6. If you open the clip by double-clicking on it in the Arrange view you can see
that the clip has one automation point.
Note that it is the clip that governs the start and duration of the automation, not the
point itself.
D If the snapshot automation is not in the right time position, you can sim-
ply reposition the clip so that it starts where you want the change to oc-
cur using the usual methods.
When the clip you recorded ends, the buttons will revert to the static value you set
up in step 1.
7. By using this general method you can continue to add further clips to the
Pattern lane, each containing a “snapshot” of the Pattern editor buttons.
|
Function
|
Description
Alter Pattern The Alter Pattern function modifies existing step patterns.
Note that there has to be a pattern to start with - using the Al-
ter function if all step buttons are active (or inactive) won’t do
anything.
Randomize Pattern The Randomize Pattern function creates random patterns.
Invert Pattern This will invert the pattern, i.e. active steps will become rests
and vice versa.
Shift Pattern L/R The Shift Pattern functions move the pattern one step to the
left or right.
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