Propellerhead Reason - 1.0.1 Guía de inicio rápido Pagina 29

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27
NN19 Digital Sampler
The NN19 allows you to load samples (Wave or AIFF files) and create multi-
sample patches by mapping samples across the keyboard. Once you have
loaded one or several samples, you can modify the sound using synth-type
parameters such as a filter, envelopes and an LFO.
Dr. Rex Loop Player
The Dr.Rex Loop Player plays REX files - audio files created in ReCycle, an-
other Propellerhead Software product. ReCycle is a program designed espe-
cially for working with sampled loops. By “slicing” a loop and making
separate samples of each beat, ReCycle makes it possible to change the
tempo of loops without affecting the pitch and to edit the loop as if it were
built up of individual sounds.
After loading a REX file into the Dr. Rex Loop Player, you can play it back in
virtually any tempo, make settings for individual slices, extract MIDI playback
data and process the loop with the built-in filter, LFO and envelopes. You can
also play the individual slices via MIDI or from the sequencer - each slice has
a specific note number (C1 for the first slice, C#1 for the next and so on). A
number of REX files are included in the Reason Factory Sound Bank.
Redrum Drum Computer
The Redrum is a sample-based drum machine with ten drum sound chan-
nels. You can load samples (AIFF or Wave files) individually for each chan-
nel, or open patches, which are complete drum kits (a number of which are
included in the Reason Factory Sound Bank). Each sound channel has set-
tings for pitch, level, velocity response, etc.
There is a built-in pattern sequencer, allowing you to create classic drum ma-
chine patterns, complete with shuffle and flam options. It is also possible to
use Redrum as a sound module, playing it live from an external MIDI control-
ler or from the main Reason sequencer. You may for example have the pat-
tern sequencer play a basic drum pattern, and add fills and extras in the main
sequencer. As with the Dr.Rex loop player, each drum sound has a specific
note number (C1 for drum sound 1, C#1 for drum sound 2 and so on).
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